Thursday 16 May 2013

USING ICT IN TEACHING AND LEARNING MAY BE APPROACHED IN THREE WAYS:


USING ICT IN TEACHING AND LEARNING MAY BE APPROACHED IN THREE WAYS:

Learning about ICT: teachers and children develop skills and knowledge in the potential uses of ICT to support learning.

Learning with ICT: teachers and children use ICT resources to support the classroom curriculum.

Learning through ICT: teachers and children use ICT to transform the process of teaching and learning, learning in new ways.

The use of ICT in teaching and learning in such ways, does not follow a continuum, rather, these functions are inter-related and mutually supportive. Much of children’s learning about ICT will develop as an integral part of learning with ICT.

At the same time, it is acknowledged that learning about ICT will be necessary in order to successfully use ICT tools to support the curricular objectives, and to learn in new ways.

                Learning through ICT, which supports the general aim of ICT use in the Primary School Curriculum, places a greater emphasis on the recognition of individual difference, and the use of varied approaches and methodologies in teaching

The Primary School Curriculum advocates a range of approaches and methodologies for teaching and learning. This section describes ways in which ICT can enhance these approaches and methodologies and provide teachers and children with a powerful learning resource

Friday 26 April 2013

Technology in the classroom


Technology in the classroom
There are various types of technologies currently used in traditional classrooms. Among these are:
·         Computer in the classroom: Having a computer in the classroom is an asset to any teacher. With a computer in the classroom, teachers are able to demonstrate a new lesson, present new material, illustrate how to use new programs, and show new websites.
·         Class website: An easy way to display your student's work is to create a web page designed for your class. Once a web page is designed, teachers can post homework assignments, student work, famous quotes, trivia games, and so much more. In today's society, children know how to use the computer and navigate their way through a website, so why not give them one where they can be a published author. Just be careful as most districts maintain strong policies to manage official websites for a school or classroom. Also, most school districts provide teacher webpages that can easily be viewed through the school district's website.
·         Class blogs and wikis: There are a variety of Web 2.0 tools that are currently being implemented in the classroom. Blogs allow for students to maintain a running dialogue, such as a journal,thoughts, ideas, and assignments that also provide for student comment and reflection. Wikis are more group focused to allow multiple members of the group to edit a single document and create a truly collaborative and carefully edited finished product.
Blogs allow the student to express their knowledge of the information learned in a way that they like. Blogging is something that students do for fun sometimes, so when they are assigned an assignment to do a blog they are eager to do it! If you are a teacher and need to find a way to get your students eager to learn, create, and inspire assign them a blog. They will love it.
·         Wireless classroom microphones: Noisy classrooms are a daily occurrence, and with the help of microphones, students are able to hear their teachers more clearly. Children learn better when they hear the teacher clearly. The benefit for teachers is that they no longer lose their voices at the end of the day.
·         Mobile devices: Mobile devices such as clickers or smartphone can be used to enhance the experience in the classroom by providing the possibility for professors to get feedback.[42] See also MLearning.
·         Interactive Whiteboards: An interactive whiteboard that provides touch control of computer applications. These enhance the experience in the classroom by showing anything that can be on a computer screen. This not only aids in visual learning, but it is interactive so the students can draw, write, or manipulate images on the interactive whiteboard.
·         Digital video-on-demand: Replacement of hard copy videos (DVD, VHS) with digital video accessed from a central server (e.g. SAFARI Montage). Digital video eliminates the need for in-classroom hardware (players) and allows teachers and students to access video clips immediately by not utilizing the public Internet.
·         Online media: Streamed video websites can be used to enhance a classroom lesson (e.g. United Streaming, Teacher Tube, etc.)
·         Online study tools: Tools that motivate studying by making studying more fun or individualized for the student (e.g. Study Cocoa)
·         Digital Games: The field of educational games and serious games has been growing significantly over the last few years. The digital games are being provided as tools for the classroom and have a lot of positive feedback including higher motivation for students.
There are many other tools being used depending on the local school board and funds available. These may include: digital cameras, video cameras, interactive whiteboard tools, document cameras, or LCD projectors.
·         Podcasts: Podcasting is a relatively new invention that allows anybody to publish files to the Internet where individuals can subscribe and receive new files from people by a subscription. The primary benefit of podcasting for educators is quite simple. It enables teachers to reach students through a medium that is both "cool" and a part of their daily lives. For a technology that only requires a computer, microphone and internet connection, podcasting has the capacity of advancing a student’s education beyond the classroom. When students listen to the podcasts of other students as well as their own, they can quickly demonstrate their capacities to identify and define "quality." This can be a great tool for learning and developing literacy inside and outside the classroom. Podcasting can help sharpen students’ vocabulary, writing, editing, public speaking, and presentation skills. Students will also learn skills that will be valuable in the working world, such as communication, time management, and problem-solving.
Although podcasts are a new phenomenon in classrooms, especially on college campuses, studies have shown the differences in effectiveness between a live lecture versus podcast are minor in terms of the education of the student. 

Skype, FaceTime, and Google Hangouts are being used to bring online guests and students into the brick-and-mortar classroom.


Skype, FaceTime, and Google Hangouts are being used to bring online guests and students into the brick-and-mortar classroom.

The Internet is making the world a smaller place for everyone, and teachers are discovering how to use the latest video chat applications to break down classroom walls. From hosting guest speakers to creating opportunities for homebound students to have an online education, emerging tech is changing how schools approach learning.
Three of the hottest video chat apps are Skype, FaceTime and Google Hangouts, and here’s a few ways that schools are putting them to use.
Skype
As an early VOIP (voice over IP) provider, Skype has become one of the most popular ways to talk for free over the Internet. Created by Europeandevelopers in 2003, the app was acquired by Microsoft in 2011.
Skype is free to download and calls to other Skype accounts are free as well. The company operates a Skype in the Classroom website which offers more than 2,700 Skype lesson plans and nearly 800 resources created by teachers as well as organizations including NASA Digital Learning Network, Penguin Books and the British Council.
Teachers can also use Skype to connect with other teachers and classrooms. For example, Herrick Park Elementary School in Tecumseh, Mich. has used the app to help students make global connections. Last year, the second grade class skyped with a class in Chile while third graders used the app to talk with students at a Haitian orphanage.
“Both classes sang songs while on Skype and were able to ask questions to each other,” said parent Jennifer Cornish, who had a son participate in each chat. “It was a great learning experience for my boys and the whole class.”
FaceTime
FaceTime could be described as Apple’s answer to Skype. It is a video chat app that is compatible with Apple devices such as the iPhone, iPod and iPad. Newer devices may come preloaded with FaceTime but for those who need to download the app, it costs a mere 99 cents.
While FaceTime does not offer centralized resources like Skype in the Classroom, teacher forums, blogs and wikis are full of stories regarding how the app is being put to use in the classroom. Examples include allowing parents to remotely view student presentations and bringing in video guest speakers.
Danbury Elementary School in Lakeside-Marblehead, Ohio is taking use of the app one step further. According to the Peninsula News, the school arranged to use FaceTime to allow a preschooler with a rare autoimmune disease to participate in class.
Using an iPad hooked to a SmartBoard, the preschooler can see her classmates and they can see her as they participate together in activities such as singing songs and attending school assemblies. During learning stations, an aide carries the iPad around the class as the stations rotate. In addition to working on school tasks at home, the preschooler uses FaceTime for social interactions to talk with her friends and share details about favorite toys and activities.
Google Hangouts
A relatively new addition to the world of social applications is Google Hangouts. Like Skype and FaceTime, Hangouts offer a free way to video chat, but the service comes with one big advantage. The other services are limited to two participants, but Hangouts allow multiple people to talk at once.
Attached to the social media service Google+, Hangouts were originally envisioned as a way for groups of up to 10 friends to chat together. However, schools quickly saw the potential of Hangouts to facilitate study groups, remote seminars and teacher office hours. In response, Google expanded the number of participants allowed in school sponsored Hangouts to 15.
Hangouts also have an advantage over other videoconferencing options in that they can be broadcast using the Hangouts On Air option. In addition, chat sessions can be uploaded to YouTube to be accessed by other students at a later date.
Perhaps because participants need a Google+ account to access Hangouts, their use seems to be concentrated at the college level. Last fall, Google Students posted a video of Ghetto Film School using the service for its master classes. A subsequent discussion of the video found, among other uses, Hangouts were also being used by geography classes at the University of Alabama to let distance learners sit in on classes. Meanwhile, the University of Michigan reports on its website it has engineering instructors who use the app to hold virtual office hours.
The latest apps are doing more than allowing family and friends to connect with one another. They are also opening up new educational opportunities for students at every level and giving the term online schools a whole new meaning.

Tuesday 23 April 2013

Audio Video and Other Technology in Education


Audio
The radio has been around for a long time and has been used in educational classrooms. Recent technologies have allowed classroom teachers to stream audio over the internet. There are also webcasts and podcasts available over the internet for students and teachers to download. For example, iTunes has various podcasts available on a variety of subjects that can be downloaded for free.
Video
Videos may allow teachers to reach students who are visual learners and tend to learn best by seeing the material rather than hearing or reading about it. Teachers can access video clips through the internet instead of relying on DVDs or VHS tapes. Websites like YouTube are used by many teachers. Teachers can use messaging programs such as Skype, or webcams, to interact with guest speakers and other experts. Interactive video games are being integrated in the curriculum at both K-12 and higher education institutions.
Research on the use of video in lessons is preliminary, but early results show an increased retention and better results when video is used in a lesson. Creating a systematic video development method holds promise for creating video models that positively impact student learning.
Computers, tablets and mobile devices
Computers and tablets allow students and teachers access to websites and other programs, such as Microsoft Word, PowerPoint, PDF files, and images. Many mobile devices support m-learning.
Blogging
Blogs allow students and teachers to post their thoughts, ideas, and comments on a website. Blogging allows students and instructors to share their thoughts and comments on the thoughts of others which could create an interactive learning environment.
WebCams
Video cameras that allow you can connect to the internet and see other internet users. Allows students to become engaging and be able to see who everyone is.
Whiteboards
Interactive whiteboards ("smartboards") allow teachers and students to write on the touch screen, so learning becomes interactive and engaging.